AI Insights · Timothy · January 2023
Top 5 Third Person Games in Italy Q4 2022 Performance
Discover the performance of the top third person games in Italy for Q4 2022, including trends in downloads, revenue, and active users.
In the fourth quarter of 2022, the top third person games on a unified platform in Italy showcased diverse trends in downloads, revenue, and active users. Here's a detailed look at the performance of the top five titles based on data from Sensor Tower.
Stumble Guys from Scopely, Inc. experienced fluctuations in weekly revenue, starting at approximately $221K in late September and peaking at $260K in early October before gradually declining to around $129K by year-end. Weekly downloads also showed a downward trend initially, dropping from 101K to 40K, but saw a recovery to 73K in the last week of December. Active users decreased from 2.1M to 1.3M over the quarter.
For PUBG MOBILE by Tencent Mobile International Limited, weekly revenue varied significantly, starting at $63K and ending the quarter at around $92K, with a peak of $135K in mid-December. Downloads remained relatively stable, fluctuating between 7K and 14K. Active users showed a gradual increase from 144K to 172K.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. saw its revenue peak at $175K in the last week of December, following a period of ups and downs throughout the quarter. Downloads were relatively stable, with minor fluctuations, ranging from 5K to 10K. Active users generally hovered around 200K to 260K, showing consistent engagement.
DRAGON BALL Z DOKKAN BATTLE, also from Bandai Namco Entertainment Inc., had a notable revenue increase towards the end of the quarter, peaking at $218K in the last week of December. Downloads were modest, ranging from 2K to 5K, while active users fluctuated between 85K and 113K, with a noticeable spike in the final week of the year.
Lastly, Genshin Impact by COGNOSPHERE PTE. LTD. showed a significant revenue spike in early December at $144K, maintaining an average of around $60K to $80K for the rest of the quarter. Downloads saw a substantial increase in early December, reaching 22K, while active users remained relatively stable, fluctuating between 125K and 159K.
For more detailed insights and comprehensive data, visit Sensor Tower.